Happy Mutant Profile
cableguy316
Website: http://www.flickr.com/toabetterride
Bio: Video editor Player Runner Go!
Paul Robertson's "Kings of Power 4 Billion %" Released to Unworthy Internet
March 26, 2008 2:59pm
Cloverfield's visual gaffe -- stuff movie sf usually gets wrong
January 24, 2008 6:50am
I've had to edit videos for DoD submission. They have a very strict, very boring, very outdated system for slating EVERYTHING. What Cloverfield showed was inaccurate - but did I give a crap? No, because I liked the movie. This ain't hard sci-fi.
I think they say "Digital SD" so that the majority of viewers, who have no idea what "SD" means, have more of a clue that this is shot on a digital format.
What bothered me just a bit is that despite the fact the footage was shot on SD, Hud "overwrote" the old footage in linear-tape style, leaving bits strewn throughout of the overwritten original footage. Hud and Rob even discuss "the tape" early on.
In my experience, cameras that shoot to flash memory, like SD or P2, make new clips until the storage is full. Fill the card, and you have to individually pick clips to delete - you cannot inadvertantly erase over previous footage. Good thing they ignore this, since the leftover bits lead to a powerful, if subtle, coda, watching ol' Clovey dropping into the ocean unnoticed.
The point is, this bothered me for about four seconds, then I went back to me likey big monster kill movie fun time.
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Absolutely amazing. Paul Robertson, if you're reading this, bless a real game with these sprites! It looks like you've drawn up at least an entire Metal Slug's worth of sprite goodness all by yourself. Everything's just so dead-on accurate I can't fathom it.
I'd love to know what tools are used to create this. I think he does everything in pencil first, but is the sprite creation itself as labor-intensive as it appears or is there some tricks? After Effects for compositing or something else?
Some little company out there churning out X-Box Live Arcade games needs to employ this man.