"I've played Fluxx a couple of times, and I find it a rather dull game. Sure, the idea is really neat, but the result is that there's no real strategy: at some point in the game, one player adjusts the rules, based on the cards they just drew, and wins. No one sees it coming, including the winning player, and the time it takes to get to this point is completely up in the air--we had one four-player game last well over an hour."
That's exactly it! You play for hours, and then it's some random draw that wins the game for somebody. There's NO strategy involved! It becomes a very frustrating game, with no real point but the play. If you like the rules changing constantly (which can be fun) and don't actually care about winning, then it should be good.
"I've played Fluxx a couple of times, and I find it a rather dull game. Sure, the idea is really neat, but the result is that there's no real strategy: at some point in the game, one player adjusts the rules, based on the cards they just drew, and wins. No one sees it coming, including the winning player, and the time it takes to get to this point is completely up in the air--we had one four-player game last well over an hour."
That's exactly it! You play for hours, and then it's some random draw that wins the game for somebody. There's NO strategy involved! It becomes a very frustrating game, with no real point but the play. If you like the rules changing constantly (which can be fun) and don't actually care about winning, then it should be good.