Happy Mutant Profile
VoxExMachina
Bio: Technically, I think my class is listed as "Commie Mutant Pinko Scum," last time I checked. But, y'know, don't let that fool you. I'm really a secret agent.
Bio: Technically, I think my class is listed as "Commie Mutant Pinko Scum," last time I checked. But, y'know, don't let that fool you. I'm really a secret agent.
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I think this touches on something really important about the way humans organize their time. You talk about flow, which is a pretty important concept(/buzzword) nowadays in game design, as in the sensation of being immersed in your process. I like the idea of "chop" as a counter-concept, as in something that jolts you suddenly out of your process. I wonder if it would be possible to programatically arrange your work environment to present your work to you as a game, orchestrating your experience so that you're constantly kept "in flow."
Is it chop if you can anticipate it? What if your IMs and E-mails only pinged at specific, prearranged intervals? Would they still annoy you, or would you learn their rhythms and work with them?