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Commented on A little <em>Love</em>: Quel Solaar's impressionist MMO gets test client, character
Holy shit. I used to wonder what the big deal with this guy was - he started making appearances and presentations before there was much released. This game just shot to the top of my personal most wanted list. I've...
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Commented on Happy pills: <em>Fez, Aquaria</em> devs collaborating on new iPhone game
Yeah jesus, the Fez thing is getting a little worrying. It's just endless hype, and it feels like it's ok because Fish is an admittedly cool and ambitious guy. Sometimes though it starts to feel like Final Fantasy XIII-anticipation for...
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Commented on TGS: Deeper into <em>Okamiden</em>'s ukiyo-e environment
@Agies: I know, but you wouldn't have thought they'd be so proud of that clip....
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Commented on TGS: Deeper into <em>Okamiden</em>'s ukiyo-e environment
Ok, this is kind-of the third trailer, and they've still got a serious framerate issue at 1:40-44. It's cool that they've got such great graphics on the DS, but there's nothing impressive about it if it slows the whole thing...
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Commented on Offworld's Retro Remakes week: what needs to be remade?
Tim Rogers wrote an interesting review of a game called Panzer Dragoon Zwei: http://www.actionbutton.net/?p=405 It was only ever released on the Sega Saturn, which is really weird. Also the Street Fighter 3 games need a port to modern systems....
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Commented on Ragdoll Metaphysics: Concept Recognition, Or When Artists Fight Back
Eh, no pun intended, but you've got to look at the big picture. Some of the best games' aesthetics have evolved over their development, rather being tied to the first things the concept artists did. And often, you have to...
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Commented on Puppy power: Capcom officially announce DS <em>Okami</em> sequel <em>Okamiden</em>
This could be very cool. Okami is the most beautiful game I've ever played (except maybe Everyday Shooter), but it was so... loose. As in, the opposite of tight. It could have been half the length while containing just as...
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Commented on Japanese Mario skit with a guest appearance by Obama
Brilliant. Is there a name for these kinds of shows? I see shorts of them from time to time and fall in love with them, but then they never call....
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Commented on One shot: Super Mario Lilliput
Was Tatanga ever in anything else? He was interesting, as a mario character. As an alien I'm pretty sure he fucked up the canon in some way....
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Commented on GDC slides: What Disneyland can teach you about game design
I'm sorry, but Scott Rogers is not a good man to learn anything about game design from, and I'm frankly rather frightened by the idea that he would give presentations that people would be listening to. I know I sound...
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Commented on <em>Project Q</em>: Nicalis reveal new game from <em>Knytt</em> creator Nifflas
I wonder whether they could squeeze graphics like that onto the PSP. I guess I could get it on my brother's wii, but a portable port (heh, alliteration) would be so great....
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Commented on Gallery: the broke-down steampunk dystopian Magic Kingdom of <em>Epic Mickey</em>
It looks nice. It's sorta been done before by Kingdom Hearts, which had quite a lot of steampunk scenery, but it's quite pretty. I'm a bit disappointed though. Warren Spector said of this project "When we DO announce what we're...
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Commented on Back-masked: indie rhythm shooter <em>Retro/Grade</em> coming to PS3 with guitar support
This is still an interesting idea, but I'm seriously hoping they have more to do with it beyond what has been shown in the trailers. Braid, and even Jump on Mushrooms ( http://forums.tigsource.com/index.php?topic=4724.0 ) realized that there was more to...
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Commented on Lylat Nights: the latest video of fan-made <em>Star Fox</em> sequel <em>Shadows of Lylat</em>
Heh, the reason that they release trailers and have websites is that it is the only thing they do. I'm sorry to be cynical, but the number of fan projects that have really had anything to show for themselves after...
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Commented on One More Go: <em>Final Fantasy XII</em>, Wasting your time the scientific way
Your articles seem to alternate between being about great, thoughtful games and power fantasies, sometimes overlapping. I never thought of the automatic aspect of FF12 as a great idea, though like you I played it more than I should have....
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Commented on Weekend watching: even further Into the Night with Jason Rohrer, Chris Crawford
I just thought of another interesting one. I used to be a big fan of a game called "Dragon Warrior Monsters". It was a pokemon ripoff in the style of Dragon Warrior, but it brought in one very interesting thing:...
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Commented on Weekend watching: even further Into the Night with Jason Rohrer, Chris Crawford
I find it horrible to think that Chris Crawford could ever think of his life as a failure, especially hinged on something like money. I'm not an influential person, but to me he is one of the most important people...
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Commented on Video: Jason Rohrer, Chris Crawford go Into the Night
Yeah but "into the night" is an often-used phrase. Is anyone else getting errors unzipping the files of the full documentary?...
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Commented on Video: Tim Schafer meets Jack Black for BrĂ¼tal Thoughts
That wasn't very funny. A large part could be due to the people who made it being game people rather than film people, but I hope the game will have generally better humour. Although... I never doubted it before, but...
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Commented on One More Go: <em>Passage</em>, or why I really should know better
Good stuff. I'm a massive fan of Rohrer's, though I do prefer Gravitation. I know just what you mean in the second to last paragraph - I have achieved what I believe to be about the highest score in Gravitation....
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Commented on Leaked: first video of <em>Ico/Shadow of the Colossus</em> creators' <em>Trico</em>
Ok, I'm going to say it: I shed a tear. No, seriously. I have rather watery eyes, but this was a sincere tear. I've seen a lot of... cool trailers in my time. Ones that made me want to buy...
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Commented on Leaked: first video of <em>Ico/Shadow of the Colossus</em> creators' <em>Trico</em>
This is the most wonderful trailer I've ever seen. I'm usually against trying to squeeze important gameplay into a short video - but this does it differently. I don't know about everyone else, but I can see possibilities panning out...
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Commented on One More Go: <em>God Hand</em>, or why hardcore games ring my bell
^^^ That is a better way of putting it. That the reward for being good at a game is the game becoming better is a good idea. But I still wonder whether we can trust that to work as a...
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Commented on One More Go: <em>God Hand</em>, or why hardcore games ring my bell
But why not have actual meaningful action? Why not try to do things that are really hard, which games can be. Sure they're inconsequential to the outside world, but they can still be important to you for a good reason....
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Commented on One More Go: <em>God Hand</em>, or why hardcore games ring my bell
But the hard part of a game is the juicy part. If it's anything else, then it isn't much of a game. If you're awesome at a game, then you have worked to meet the bar of difficulty, or it...
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Commented on One More Go: <em>God Hand</em>, or why hardcore games ring my bell
Isn't a power fantasy empty unless you're actually achieving something though? By setting a bar of difficulty, which you achieve by understanding the game and thinking about what to do under pressure, there's a sincere reward. There's something being taught....
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Commented on Hot Chair On Chair Action: SFW (Kinda)
http://eatpes.com/roofsex.html This is for the hardcore fetishits out there....
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Commented on Root of all evil: PopCap's <em>Plants vs Zombies</em> makes sing-along video debut
Zombies... check Quirky song... check Talking things that one would not usually expect to talk... check Are we random yet?...
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Commented on DESIGN REBOOT HD: <em>Braid</em> dev's "games as cheap drugs" lecture, animated
All old man murray ever did was point out that it was nigh on impossible to make a perfectly responsive story, and that it was hard to truly combine gameplay and story. Blow isolated what gameplay actually means to us,...
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Commented on DESIGN REBOOT HD: <em>Braid</em> dev's "games as cheap drugs" lecture, animated
(me again) Actually let me add that not all of his ideas are good ideas, but they're all worth considering. He is going to go down in history for the invention of the term "dynamical meaning": what it means is...
